Show newer
Daniel boosted

Warum es besser ist keine Daten zu sammeln? Daten die man nicht hat, kann man auch nicht herausgeben, selbst wenn jemand einen dazu zwingen will… das musste auch das FBI erfahren. derstandard.at/story/200013083

Daniel boosted

Noch so ein Ding, wo die Fehlermeldung mehr Aufwand gebraucht hat, als eine sinnvolle, menschenfreundliche Lösung

Daniel boosted

3G in Clubs: umts umts umts umts umts umts umts umts

Nice article Eric Bailey wrote about Slack and how people can be tricked on it - including possible solutions from a product design perspective:

ericwbailey.design/writing/spe

Daniel boosted

An artist:

1. bought an Andy Warhol drawing for $20,000.
2. made 999 high-quality forgeries.
3. shuffled them.
4. sold each of the 1000 drawings for $250.

You might get the original $20,000 Warhol, but you’ll never know. This hurts my brain and I'm loving it!

It's a reasonable price for common art. No lottery. Nobody is ripped off. The artist profits hugely, yet gives away a unique item far below market value, but its receiver won't know.

It challenges our value system in very Warhol-way.

Daniel boosted
Daniel boosted
Daniel boosted

Kelber‘s Law: Wann immer es heisst „irgendwas Sinnvolles geht nicht, wegen Datenschutz“ liegt es NICHT am Datenschutz.

Daniel boosted

Today there will be a load test of our #PrivacyWeek-2d-world. Please come over at 20:45 (MEST) and spread the word!

Daniel boosted

Heute Abend wollen wir sehen, was unsere 2d-Welt aushält. Kommt alle um 20:45 (MEST) vorbei zum großen Lasttest! Und sagt’s auch gerne weiter!

Daniel boosted

linux game bug report copy pasta 

38% of my bug reports come from the Linux community
My game - ΔV: Rings of Saturn (shameless plug) - is out in Early Access for two years now, and as you can expect, there are bugs. But I did find that a disproportionally big amount of these bugs was reported by players using Linux to play. I started to investigate, and my findings did surprise me.

Let’s talk numbers.
Percentages are easy to talk about, but when I read just them, I always wonder - what is the sample size? Is it small enough for the percentage to be just noise? As of today, I sold a little over 12,000 units of ΔV in total. 700 of these units were bought by Linux players. That’s 5.8%. I got 1040 bug reports in total, out of which roughly 400 are made by Linux players. That’s one report per 11.5 users on average, and one report per 1.75 Linux players. That’s right, an average Linux player will get you 650% more bug reports.

A lot of extra work for just 5.8% of extra units, right?

Wrong. Bugs exist whenever you know about them, or not.
Do you know how many of these 400 bug reports were actually platform-specific? 3. Literally only 3 things were problems that came out just on Linux. The rest of them were affecting everyone - the thing is, the Linux community is exceptionally well trained in reporting bugs. That is just the open-source way. This 5.8% of players found 38% of all the bugs that affected everyone. Just like having your own 700-person strong QA team. That was not 38% extra work for me, that was just free QA!

But that’s not all. The report quality is stellar.
I mean we have all seen bug reports like: “it crashes for me after a few hours”. Do you know what a developer can do with such a report? Feel sorry at best. You can’t really fix any bug unless you can replicate it, see it with your own eyes, peek inside and finally see that it’s fixed.

And with bug reports from Linux players is just something else. You get all the software/os versions, all the logs, you get core dumps and you get replication steps. Sometimes I got with the player over discord and we quickly iterated a few versions with progressive fixes to isolate the problem. You just don’t get that kind of engagement from anyone else.

Worth it?
Oh, yes - at least for me. Not for the extra sales - although it’s nice. It’s worth it to get the massive feedback boost and free, hundred-people strong QA team on your side. An invaluable asset for an independent game studio.

Daniel boosted

Server Hardware abzugeben 

Hallo Fediverse. Hier stehen 2 (!) IBM System x 3650 M3 rum, die ein neues zu Hause suchen. Eines davon lässt sich nur noch über das IPMI (Management Board) einschalten, da der Power Knopf (scheinbar) nicht mehr funktioniert. Beide Server sind ohne Platten, laufen sonst aber noch.

Hätte da jemensch Interesse? Wären allerdings abzuholen in Köln. Falls jemand ein paar Euro ins Sparschwein packen möchte gerne, sonst auch für lau. Bei Interesse bitte DM.

Daniel boosted

Netzpolitik hat die Gerichtsdokumente zum Kartellverfahren gegen Google ausgewertet, die zeigen, welchen wirtschaftlichen Schaden der Konzern anrichtet.
netzpolitik.org/2021/werbemark

Daniel boosted

RT @motus_art@twitter.com

1of4: Water simulations running on my large flip-digit kinetic display. #kineticdisplay

🐦🔗: twitter.com/motus_art/status/1

Daniel boosted

BTW, this is the target audience of an ad that Facebook run on Twitter telling the good old small and medium-sized businesses tale.

Just lobby ads for policy makers.
#facebook #antitrust

Daniel boosted

FOSSTODON.org ist eine tolle Instanz für freie Software, aber sie ist (per eigenen Regeln) rein englischssprachig. Weiß jemand was ähnlich passendes für freie Software, das auch für den deutschsprachigen Raum angemessen wäre?

Daniel boosted

Zapp hat jetzt ein neues Zuhause auf Mastodon gefunden: @zapp

Reading through a couple of privacy policies of different services lately. It paints quiet a disappointing picture on what amount of data different companies are collecting which they might not even need :(

Alright, today I am going to test out my Arch Linux installation on my MacBook Pro 16,1 in production aka. during work.

Daniel boosted

pro-tip: if you ever get a bit.ly link that you don't trust, add a "+" to the end of the URL so you can be taken to the info page instead

e.g.: bit.ly/3AOKQTQ -> bit.ly/3AOKQTQ+

Show older
IMD Social

IMD Social ist eine Mastodon Instanz von und für IMD Studierende, Alumni und Vereinsmitglieder des Interactive Media Design Förderverein e.V. Impressum